analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)

Machine Cities Unsupervised. 2025 Riyadh

The city—reborn through code, data, and imagination. Machine Cities Unsupervised is a real-time generative artwork. This immersive, living system responds dynamically to the rhythms of Riyadh and beyond. With Live AI news feeds, intergrating the public and 90 cities across Saudi Arabia.

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Stanza. AKA Steve Tanza

Toxicity. Driven Breathless. 2025 Palau Robert Barcelona

This artwork visualises the invisible forces shaping our urban environments. Using a custom-built electronic system, it scans real-time pollution data from 120 cities worldwide. 

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analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)

Sands Of Time: Evolution. 2025 (Diriyah Arts Futures Saudi Arabia)

The Sands of Time: Evolution is a hybrid, interactive art installation that explores the city as a living, breathing system—one that is shaped by artificial intelligence, environmental forces, and the data we all generate every day.

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analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)

Entangled Cities 2024. Milano Italy

This installation explores the relationship of the city, controlled and represented by data, through expressive artworks that investigate how the invisible city now empowers the visible world.

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stanza Out Of Breath

Out Of Breath. Noor Riyadh 2024

This eco-visualisation artwork creates a synchronization of the audio-visual, using global pollution data. It appears like the tree is breathing in and out with the sounds fading in and a red glow showing the process. Custom made lighting system with speakers in a tree which is experienced by an audience.

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AI  predictive outputs using machine learning

The Oracle. 2024. Post City Ars Electronica.

The Oracle: Continuously transforming, the artwork generates an oracular vision of the near future by analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)

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A large scale interactive art installation

I Am Alive. Deutsches Museum. 2023.

The artwork is learning from a real time agency of thousands of data feeds from the whole country using newly learned modified behaviours that have become alive.  A neural network creates patterns inside patterns of data to reform the invisible across the whole of the country. 

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A large scale interactive art installation

The Nemesis Machine. Manifestation. 2023. HNF Museum

How will AI affect the city of the future? Using unsupervised machine learning and thousands of real-time data feeds from Germany. Watch how the machine choreographs data as a material to create this living system.

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Steve Tanza

Living Systems: Invisible Landscape: Germany 2023.

A dynamic generative artwork using transport, weather, pollution data made with unsupervised machine learning (ART) processes built in. The neural network creates patterns inside patterns of data to reform the invisible across the whole of the country. 

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A large scale interactive art installation

The Nemesis Machine. Takeover. 2022. Mulhouse France

The artwork is a multi layered expression of technology based futures reflecting on big data, privacy, liquid surveillance and control. The audience become immersed in a network of data from across the city.

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Living Landscapes

Living Landscapes Series. Finland 2021

Selected artwork uses Artificial Intelligence (AI) Machine Learning (ML) to investigate global pollution data while others monitor wifi activity in the city. They all have in common that they depict maps with layers of confused data, mixed information bout the landscape. Each artwork becomes poetic interpretations of places we inhabit.  

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stanza nemesis machine

Landscape Of Our Desire. 2021

This artwork is an eco visualisation that questions the reality of how we are polluting our cities and our environment. As we increasingly pollute the air with our behaviors, other systems and networks become evident. Using artificial intelligence and machine learning to create an landscape governed by AI.

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stanza Out Of Breath

Out Of Breath. 2021 Norway

The eco-visualisation artwork creates a synchronization of the audio-visual, using global pollution data. It appears like the tree is breathing in and out with the sounds fading in and a red glow showing the process. Custom made lighting system with speakers in a tree which is experienced by an audience.

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stanza nemesis machine

Invisible Agency. 2020 France

Data is poetically interpreted and formed into a responsive generative new media artwork. This digital artwork monitors discreet data packages from all the Wifi signals in range of where it is exhibited. The artwork raises questions about the real time data space that now surrounds us. Who owns the data, who does this space belongs to?

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Stanza nemesis machine

The Emergent City. 2019 UK

A spectacular art installation using real time data interactions to create a unique responsive interactive experience which is both audio visual and participatory created for The Futurelab at FOS. This is the largest and most complex art city the artist has made to date which is custom built for each location. This city governs itself and its actions, and the intelligence is completely controlled by the data interactions of the system. We have become complicit in the systems of surveillance.

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Covid tracking app

Velocity. 2019 Russia France Finland (simultaneously)

This performative public engagement artwork uses a custom made software APP to track participants in the city as individuals. The data is then represented as a morphed collective group entity, a visual collage of where we have all been. When it is exhibited the online visualisation can be seen in galleries. Ideal for large festivals.

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youth culture by Stanza

Youth Culture. 2018 UK

The sculpture is a hybrid steel structure with custom electronics. A 12 ft tall figure, who’s hoodie challenges our assumptions about social alienation captivating its audience and challenging visitors perceptions around anti-social behaviour and our collective ability to create safe public spaces for all. The artwork includes embedded cameras and dozens of tiny screens which has stronger links to paranoia of the data and surveillance landscape of which we are all now observed.

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A large scale interactive art installation

The Nemesis Machine. 2010 -2017. Poland

A large scale interactive art installation has the appearance of a mini, mechanical metropolis that monitors the behaviours, activities, and changing information, of the world around us using networked devices and electronically transmitted information across the internet. The artwork is a multi layered expression of technology based futures reflecting on big data, privacy, liquid surveillance and control. This version was 50 metres square.

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forty years of painting.

Complexity Series. 2000 - 2020.

This series of digital painting, oil painting, and mixed media artworks represent artworks represent newly created imaginary cities. The cities we inhabit disclose our behaviour in these systems. What you see in the artworks are fused layers of city patterns in the form of hybridised imaginary cities. 

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Forty years of painting.

From Control to The City Of Bits. 1988 - 2018

This series of paintings represent forty years of painting that sit alongside Stanza's digital and media based artworks and are an exploration into the urban landscape. The form and content of this work is a visual world of the city and its structure. Networks of information technology are contrasted with organic networks and city networks.

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The choir sings the binary messages

The Binary Graffiti Club Choir. 2017 (ongoing)

The choir sings the binary messages which are customised for each event for example it has been presented in English (zero one), in German (eins null), in Welsh (dim un) and in Polish (zeden zero). The choir can be either organised choirs, community choirs, professional choir or members of the public. For festivals and openings and special events inside or outside as pop up events.

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This sound art installation can play thousands of field recordings from around the world onto hundred of speakers.

To Be Herd Above The Noise. (France ongoing)

This sound art installation can play thousands of field recordings from around the world onto hundreds of speakers. It is arranged like a giant map on the floor of the gallery it is installed in. What you see and experience in the gallery is a grid of wires and cables, including up to 300 speakers, using two custom made amplifiers. The installation is variable in scale.

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Steve Tanza. Stanza the reader

The Reader. 2015

The Reader is a large six foot data visualization sculpture of the artist Stanza wearing a hoodie reading a book. The sculpture becomes a pulsing algorithmic heartbeat of living data. It is made with custom made digital software and hardware generating live events inside the sculpture. The Reader is a machine for the systems age. What happens when AI and machine intelligence becomes part of our human fabric?

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Steve Tanza , surveillance art/

Entropy through Dark Matter. 2014 UK

This digital artwork uses networked cameras to produce a real-time experience of multiple places linking them together virtually. What you see in the artwork are real time images from surveillance cameras from each location sourced from over ninety networked cameras all fused into one real time visual artwork experience. Black and white photos from the past and present in the same three locations are also merged into the visual narrative creating a generative process.

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Big Data artwork by Stanza

Infobesity: The Collective Conscious. 2014

This data visualisation artwork is a poetic interpretation of a very large data set made using custom computer code. The final artwork is experienced as a software system that can been seen online through a browser. Data has become the medium of the age, and it can be offers insight into the way our world is given shape and meaning. The artwork shows all the books read in one town over five years.

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Surveillance arr

The Agency At The End Of Civilisation. 2014

This digital art installation is a real time interpretation of millions of data sets from car number plate recognition systems which are aligned with feeds from one hundred surveillance cameras. You listen to a spatialised audio on speakers in the installation while all the screens present images from surveillance cameras. The artwork incorporates notions of future predictive software as an artificially intelligent surveillance machine.

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Tobots make drawings

Lost In Translation. 2014

Readers are invited to step up to the lectern and read into a microphone from a specially made book called 'Lost In Translation'. A custom made robot responds to your voice which then makes drawings unique to each reader. This interactive digital artwork uses voice control to shape the meaning via public engagement within the gallery.

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Tobots make drawings

From Complexity to The City of Bits. 2013

A physical installation within the gallery space made from hundreds of electronic components. The artwork explores new ways of thinking about life, emergence and interaction within public space. The project uses environmental monitoring technologies and security based technologies, to question audiences' experiences of real time events and create visualizations of life as it unfolds.

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Body by Steve Tanza.

Body. 2012

The artwork speculates on a near future when our bodies will be alive with data as embedded devices seek their ways inside our bodies to interface with wider virtual worlds. 'Body' is 2.24 cm tall and needs a floor space. It is made of hundreds of leds, motors, wires and custom made electronics all responding to changes in the data ie temperature, light, pressure, noise, and the sound of the city.

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Mapos and cities by Steve Tanza

The Third Space. 2012

This series of artworks represents newly created imaginary cities. They are created from the marks and patterns that we make and leave behind which represent the scars on the landscape that we have created by our human actions. The artworks disclose our behaviour in the system that is the city. They first appear to us as abstracted forms created randomly, however they are part of the fabric of the design of our global cities. These imaginary cities belong to a long standing artistic interpretation of the landscape.

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Graffiti artr.

Graffiti. 2010 -2020

A public engagement art project custom produced for each city or venue. There are a range of possible artistic outputs that can occur, including creating graffiti on the street. This public event creates new narratives for the playful engagement of the environment, encompassing performance, politics and art. The project inspires us to see the city as performative canvas to create change through collective response and dialogue.

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Speakers to make art.

Sonicity. 2010 Norway

The digital art installation focuses on the micro incidents of change, the vibrations and sounds of the invisible world. The artwork is a complex system, interconnected to and dependent upon an other complex system, the city. Sonicity is a sonification of the real space and environment where the invisible data of the space is made audible using sensors in the city. Smart city sensors in the environment are turned into the sound data stream

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Artworks made of surveillance images by Steve Tanza

Parallel Reality Series II. 2010

Each picture contains thousands of surveillance based images taken from cameras around the world, all using a system that captures and then manipulates the images over selected periods of time. Some images represent an hour of time, some are overnight, and some show weeks. Made using the artist's software systems.

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City made of computers parts

Capacities: Life In The Emergent City. 2010

This digital artwork explores new ways of thinking about life, emergence and interaction within the wider city space using real time data to perform the actions you see inside the installation. The whole gallery space becomes one large artwork made from real time city information and data. The moving objects, fans, lights, motors, noises, that you encounter in the gallery are all responding to changes in temperature, light, pressure, noise, and the sound of the city outside.

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Steve Tanza performance

We have nothing to hide. 2010

A performance in the gallery artwork using surveillance systems. The camera system follows the artist around the building in the depths of the night and the result is projected outside in the city.

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Data art by Steve Tanza

Data Data Data. 2010

This art project re-distributes information about the fabric of our cities opening out the notion that the wider city is in effect a large controlled space. This artwork is made using smart sensors (IOT) which are scattered over the city. Environmental data is turned into data. The city we experience is now a world full of numbers.

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Surveillance art project

Public Domain. 2008

The Public Domain Series involves using live surveillance systems (CCTV) that are already installed in galleries and then using these cameras to enhance the audiences experience and engagement of the gallery. The artwork follows on from Visitors To A Gallery - Referential Self, Embedded. 2004 + which was exhibited at The Watershed.

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Robots that make art

Control Inside the Panopticon. 2008 V&A Museum

Robots wander around the 'prison' and monitor each other using surveillance cameras. This robotic wandering is captured over each day onto the canvas paintings. They create their own painting in their own little prison and the cameras mounted on each robots also keep a real time eye on the proceedings. Police tape keeps the anti social robots inside the controlled space.

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Data art. Stanza.

A World of New Possibilities. Tree + Field + Lake + Park. 2009

These artworks are made using data collected from the environment. The landscape becomes virtual, dynamic, and encoded data painting. The artwork disloses the underlying data that we see thats is changing all the time in front of us making the invisible visible.

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Art science art projects

Tropical Disease. 2008

This installation consists of code based generative artwork made with custom made code exploring processed events. Digital viruses exploring art science relationships. They are available as a suite of twenty self generating artworks. See selected videos examples.

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The Ssound of trees.

Singing Trees. 2008

Trees that make music and sing a song about the environment. The sounds you hear are the sounds of the changing environment, the sound of the stuff that is all around us that is turned into a real time sound stream (sonification) using dozens of wireless sensors. The artwork is presented through a custom made speaker system for the audience to listen to.

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Stanza surveillance artwork.

Parallel Reality Series I. 2004

These artworks are made using custom made software and computer techniques developed by the artist. They depict events captured from live surveillance based networked systems.

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Steve Tanza surveillance based artworks

Visitors To A Gallery. 2004+

This digital artwork is a surveillance art system that incorporates the visitors to the gallery inside the artwork. As visitors come into the gallery, they are then monitored and captured by the surveillance camera system in the gallery. A series of codes and custom electronics manipulate the camera feeds. Proximity sensors on the floor allow the system to zoom in, or divide the screen into grids, depending on where people are standing in the gallery. The results are displayed on the gallery walls.

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Generative paintings.

Endless Paths. 2006

Infuenced by the idea that the city is a system. These generative artworks become ever more elaborate over time creating virus like cities in ever expanding networks. The code structures create 'paintings' that are presented to the screen, created by the interpretation of the computer code. This custom made software system makes millions of artworks.

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stanza sensity sensing the city. The Internet of things and smart city artwork.

Sensity. 2006

Generative artwork based on monitoring city spaces. The results are visualisations of smart city environmental data that is collected from across the city. A new experience of the city results from the mashed up data from these multiple data streams. Sensity leverages these data to show the life of the system (the city), and the emerging changing bahaviours of the space.

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Stanza

Complexity. 2006

A series of custom made algorithms that reorganize the city and its structural complexity. The images that appear in the gallery where the screens mutate creating new patterns dividing and subdividing. The streets, the architecture, and the fabric of city life is remediated by this custom software. These urban complexities exert textile like "behaviours" as the software mutates through millions of permutations.

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You Are My Subjects. 2004

This digital networked online artwork uses live real time images from a surveillance camera in New York City. Someone is always watching you in a world of total surveillance culture. This artwork deals with the panoptic aesthetics, the voyeuristic implication of the watchers. The subjects in this case are the city dwellers and street walkers made visable to global audience via the internet which acts as a gallery to display the work.

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Artwork using the artist's dna.

Gods Logic System. 2004 Netherlands

This artwork represents the artist's dna data as an open source system. Each letter or base code appears on the screen for one second. The artwork is cycling through all 3.3 billion letters of Stanza's dna code. At one second per letter, it will take more than one hundred and four years. The piece of artwork is time based. To make a note of the complete open source you need to get a pencil and paper and start writing.

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Generative artworks.

Amorphoscapes. 1995- 2005 USA etc

The amorphoscapes code based series have been exhibited internationally over the last ten years (1995-2005). They have featured at Siggraph, won first prizes at festivals such at New Forms Canada and SeNef Korea. The online web based version have been featured on the BBC and touch screen versions have been exhibited at The Jerwoord Space, Tate Britain and Venice Biennale. They have also been shown at many conferences and festivals around the world.

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Surveillance based artwork

Urban Generation. 2002-4

A real time generative surveillance artwork which has been online since 2002. It is also available as a software, and as an installation for exhibition purposes. Urban Generation uses 450 networked surveillance cameras from all over the city and presents them back to you to experience. The artwork considers a world of universal and total observation and surveillance.

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The Internet of things

Soul. 2000-3

Soul is an interactive digital artwork using surveillance feeds and visualizes the results in a constantly evolving installation. It is presented on a unique display technology, this is a 2 meter globe. Soul is a site specific artwork and custom software system.

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Using DNA to make art.

Genomixer. 2000-3

A series of artworks inspired by the human genome sequence and developed from DNA profiles which are sequenced from the artist's blood. These artworks are investigations into genetic codes. To make these works my DNA was sampled to make metaphases, g-banding and full profiles of chromosomes. After this process the the DNA was encapsulated and resides in my freezer ready for cloning. Data painting of DNA

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Subfusion browser based artwork.

Subfusion. 2002 ( on show ZKM 2025)

Browser art. This digital art software system fuses sound and images search from across the internet, constantly making collages and chopping them up again. It has a fully integrated generative audio visual system built into it. The sounds are generative, spliced, chopped and looped. Subfusion is the abstracted noise based visual destruction of the browser, the desktop, and the interface. Runs like an AI image processor.

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Generative art and code.

Amorphoscapes Series. 1997 -2004

Generative paintings made with computer code. They are artworks that develop the languages and forms of modern abstraction though new digital technologies. Using computer code to shape and construct the visual aesthetic. The amorphoscapes code based series have been exhibited internationally. They won first prizes at festivals such at New Forms Canada and SeNef Korea. Shown in Venice Biennale , Tate, etc

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The Central City.

The Central City 1996 Madrid Spain

Hundreds of sections of this online net art labyrinth. Later exhibited on 15 touch screens built into custom made towers blocks as a large scale interactive installation. It is a “city” of interactive artworks themed around the life of the city and using patterns maps and city data. Over seventy exhibitions and screenings of this project worldwide. Shown in UK, Italy , Spain and over fifity other exhbitions.

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Stance, Steve Tanza

The Panic Noise Series. 1985-87

Created using early computer graphics systems BBC micro and Quantel combined with VT technologies. These artworks uses patterns and forms from the city. There are over one hundred videos in the series. Often focused on urban landscapes. Shown in UK, Netherlands, Spain

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For all the other artworks see the art section.

All artwork by Stanza.