2026 - 2020 2020 - 2015 2015 - 2010 2010 - 2005 2005 - 2000 2000 - 1990 1990 - 1980
INSTALLATION
NET ART
GENERATIVE
SURVEILLANCE
PAINTING
PUBLIC
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artwork

 

Stance, Steve Tanza

1985-87

Apple Macintosh launch; BBC micro and cassette subcultures ignite DIY electronic music and video art circuits.

The Panic Noise Series

Pioneering analogue video synthesis, rhythm manipulation, and noise generation investigating urban alienation. Built with BBC Micro, Amiga, and Quantel Paintbox combined with custom VT technologies.

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The Central City

Hundreds of sections of this online net art labyrinth. Later exhibited on 15 touch screens built into custom made towers blocks as a large scale interactive installation. It is a “city” of interactive artworks themed around the life of the city and using patterns maps and city data. Over seventy exhibitions and screenings of this project worldwide. Shown in UK, Italy , Spain and over fifity other exhbitions.

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1996-97

Maccromedia introduces Flash/Shockwave; browsers transition from static hypertext into interactive creative software.

 

The Central City.

Generative art and code.
1997-04

 

 Code becomes recognized as a fine-art medium using flash and shockwavr bases online systems..

Amorphoscapes Series

Generative computational paintings that develop the languages and forms of modern abstraction though new digital technologies. Using computer code to shape and construct the visual aesthetic. The amorphoscapes digital art series have been exhibited internationally. They won first prizes at festivals such at New Forms Canada and SeNef Korea. Shown in Venice Biennale, Tate Britain.

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Subfusion

Browser art. This digital art software system fuses sound and images search from across the internet, constantly making collages and chopping them up again. It has a fully integrated generative audio visual system built into it. The sounds are generative, spliced, chopped and looped. Subfusion is the abstracted noise based visual destruction of the browser, the desktop, and the interface. Runs like an AI image processor.

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2002

 

Net art systems and generative art using shockwave

Subfusion browser based artwork.
Surveillance based artwork
2002-04

 

Net art systems

Urban Generation

A real time generative surveillance artwork which has been online since 2002. It is also available as a software, and as an installation for exhibition purposes. Urban Generation uses 450 networked surveillance cameras from all over the city and presents them back to you to experience.

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Amorphoscapes

The amorphoscapes code based series have been exhibited internationally. They have featured at Siggraph, won first prizes at festivals such at New Forms Canada and SeNef Korea. The online web based version have been featured on the BBC and touch screen versions have been exhibited at The Jerwoord Space, Tate Britain and Venice Biennale. They have also been shown at many conferences and festivals around the world.

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1999-04

 

Net art systems as digital gernerative code based aesthetics.

Generative artworks.
2004

 

Net art control over networks.

You Are My Subjects.

This digital networked online artwork uses live real time images from a surveillance camera in New York City. Someone is always watching you in a world of total surveillance culture. This artwork deals with the panoptic aesthetics, the voyeuristic implication of the watchers. The subjects in this case are the city dwellers and street walkers made visable to global audience via the internet which acts as a gallery to display the work.

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Sensity

Generative artwork based on monitoring environments. The results are visualisations of smart city environmental data that is collected from across the city. A new art experience of the landscape results from the mashed up data from these multiple data streams. Sensity leverages these data to show the life of the system (the city), and the emerging changing bahaviours of the space.

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2006

 

Before smart citties, mesh sensors and IOT networks

stanza sensity sensing the city. The Internet of things and smart city artwork.
Steve Tanza surveillance based artworks
2004

 

watching the visitors.

Visitors To A Gallery

This digital artwork is a surveillance art system that incorporates the visitors to the gallery inside the artwork. As visitors come into the gallery, they are then monitored and captured by the surveillance camera system in the gallery. A series of codes and custom electronics manipulate the camera feeds. Proximity sensors on the floor allow the system to zoom in, or divide the screen into grids, depending on where people are standing in the gallery. The results are displayed on the gallery walls.

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Parallel Reality Series I

These artworks are made using custom made software and computational techniques developed by the artist. They depict events captured from live surveillance based networked systems. Available as netart software systems and large prints.

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2004

 

watching the watchers, Networked lens based softare systems..

Stanza surveillance artwork.
Robots that make art
2008

 

One of a series of robots drawing installlations.

Control Inside the Panopticon

Robots wander around the canvas and avoid each other while beings watched by surveillance cameras. This robotic wandering is captured over each day onto the canvas paintings. They create their own painting in their own little prison and the cameras mounted on each robots also keep a real time eye on the proceedings. Police tape keeps the anti social robots inside the controlled space. The forth robots installtion in the Robotica series.

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Public Domain

The Public Domain Series involves using live surveillance systems (CCTV) that are already installed in galleries and then using these cameras to enhance the audiences experience and engagement of the gallery. The artwork follows on from Visitors To A Gallery - Referential Self, Embedded. 2004 + which was exhibited at The Watershed.

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2008

 

One of a series of networked caaera installations.

Surveillance art project
Data art by Steve Tanza
2010

 

One of a series of networked sensor based artworks.

Data Data Data.

This art project re-distributes information about the fabric of our cities opening out the notion that the wider city is in effect a large controlled space. This artwork is made using smart sensors (IOT) which are scattered over the city. Environmental data is turned into data. The city we experience is now a world full of numbers.

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Capacities: Life In The Emergent City

This digital artwork explores new ways of thinking about life, emergence and interaction within the wider city space using real time data to perform the actions you see inside the installation. The whole gallery space becomes one large artwork made from real time city information and data. The moving objects, fans, lights, motors, noises, that you encounter in the gallery are all responding to changes in temperature, light, pressure, noise, and the sound of the city outside.

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2010

 

One of a series of networked sensor based artworks.

City made of computers parts

Speakers to make art.
2010

 

One of a series of networked sensor based artworks.

Sonicity

The digital art installation focuses the vibrations and sounds of the invisible world. The artwork is a complex system, interconnected to and dependent upon an other complex system, the city. Sonicity is a sonification of the real space and environment where the invisible data of the space is made audible using sensors in the city. Smart city sensors in the environment are turned into the sound data stream

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Complexity Series. 2000 - 2020

This series of digital painting, oil painting, and mixed media artworks represent artworks represent newly created imaginary cities. The cities we inhabit disclose our behaviour in these systems. What you see in the artworks are fused layers of city patterns in the form of hybridised imaginary cities. 

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2000-20

 

One of a series of digital data paintings and oils on canvas

forty years of painting.
Body by Steve Tanza.
2012

 

body , data sculpture

Body

The artwork speculates on a near future when our bodies will be alive with data as embedded devices seek their ways inside our bodies to interface with wider virtual worlds. 'Body' is 2.24 cm tall and needs a floor space. It is made of hundreds of leds, motors, wires and custom made electronics all responding to changes in the data ie temperature, light, pressure, noise, and the sound of the city.

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From Complexity to The City of Bits

A physical installation within the gallery space made from hundreds of electronic components. The artwork explores new ways of thinking about life, emergence and interaction within public space. The project uses environmental monitoring technologies and security based technologies, to question audiences' experiences of real time events and create visualizations of life as it unfolds.

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2013

 

An early version of what will become The Nemesis Machine

Tobots make drawings

Tobots make drawings

2014

 

A robotic drawing machine using AI.

Lost In Translation.

Robotic and painting installation. Readers are invited to step up to the lectern and read into a microphone from a specially made book called 'Lost In Translation'. A custom made robot responds to your voice which then makes drawings unique to each reader. This interactive digital artwork uses voice control to shape the meaning via public engagement within the gallery.

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The Agency At The End Of Civilisation

This digital art installation is a real time interpretation of millions of data sets from car number plate recognition systems which are aligned with feeds from one hundred surveillance cameras. You listen to a spatialised audio on speakers in the installation while all the screens present images from surveillance cameras. The artwork incorporates notions of future predictive software as an artificially intelligent surveillance machine.

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2014

 

A robotic drawing machine using AI.

Surveillance arr

Steve Tanza , surveillance art/

2014

 

Networked camera.

Entropy through Dark Matter

This digital artwork uses networked cameras to produce a real-time experience of multiple places linking them together virtually. What you see in the artwork are real time images from surveillance cameras from each location sourced from over ninety networked cameras all fused into one real time visual artwork experience. Black and white photos from the past and present in the same three locations are also merged into the visual narrative creating a generative process.

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The Reader

The Reader is a large six foot data visualization sculpture of the artist Stanza wearing a hoodie reading a book. The sculpture becomes a pulsing algorithmic heartbeat of living data. It is made with custom made digital software and hardware generating live events inside the sculpture. The Reader is a machine for the systems age. What happens when AI and machine intelligence becomes part of our human fabric?

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2015

 

Self portrait and networked system

Steve Tanza. Stanza the reader

This sound art installation can play thousands of field recordings from around the world onto hundred of speakers.

2015

 

All the worlds cities as sounds.

To Be Herd Above The Noise

This sound art installation can play thousands of field recordings from around the world onto hundreds of speakers. It is arranged like a giant map on the floor of the gallery it is installed in. What you see and experience in the gallery is a grid of wires and cables, including up to 300 speakers, using two custom made amplifiers. The installation is variable in scale.

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From Control to The City Of Bits

This series of paintings represent forty years of painting that sit alongside Stanza's digital and media based artworks and are an exploration into the urban landscape. The form and content of this work is a visual world of the city and its structure. Networks of information technology are contrasted with organic networks and city networks.

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1988-2018

 

Paintimgs

Forty years of painting.

A large scale interactive art installation

2010-2017

 

Networked data and environmental systems

The Nemesis Machine

A large interactive art installation has the appearance of a mini, mechanical metropolis that monitors the behaviours, activities, and changing information, of the world around us using networked devices and electronically transmitted information across the internet. The artwork is a multi layered expression of technology based futures reflecting on big data, privacy, liquid surveillance and control. This version was 50 metres square.

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Youth Culture

The sculpture is a hybrid steel structure with custom electronics. A 12 ft tall figure, who’s hoodie challenges our assumptions about social alienation captivating its audience and challenging visitors perceptions around anti-social behaviour and our collective ability to create safe public spaces for all. The artwork includes embedded cameras and dozens of tiny screens which has stronger links to paranoia of the data and surveillance landscape of which we are all now observed.

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2018

 

Networked sculpture Light Night Art.

youth culture by Stanza
Covid tracking app
2015

 

Networked data and tracking app.

Velocity

This performative public engagement artwork uses a custom made software APP to track participants in the city as individuals. The data is then represented as a morphed collective group entity, a visual collage of where we have all been. When it is exhibited the online visualisation can be seen in galleries.

Ideal for large festivals.

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The Emergent City

An installation using real time data interactions to create a unique responsive interactive experience which is both audio visual and participatory created for The Futurelab at FOS. This is the largest and most complex art city the artist has made to date which is custom built for each location. This city governs itself and its actions, and the intelligence is completely controlled by the data interactions of the system. We have become complicit in the systems of surveillance.

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2019

 

Networked camera.

Stanza nemesis machine
stanza Out Of Breath
2015

 

Networked tree..

Out Of Breath

The eco-visualisation artwork creates a synchronization of the audio-visual, using global pollution data. It appears like the tree is breathing in and out with the sounds fading in and a red glow showing the process. Custom made lighting system with speakers in a tree which is experienced by an audience.

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Living Landscapes Series

Selected artwork uses Artificial Intelligence (AI) Machine Learning (ML) to investigate global pollution data while others monitor wifi activity in the city. They all have in common that they depict maps with layers of confused data, mixed information bout the landscape. Each artwork becomes poetic interpretations of places we inhabit.  

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2021

 

Landscapes of technology

Living Landscapes
Stanza. AKA Steve Tanza
2021

 

Networked camera.

Toxicity. Driven Breathless

This artwork visualises the invisible forces shaping our urban environments. Using a custom-built electronic system, it scans real-time pollution data from 120 cities worldwide. 

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Entangled Cities

This computaional art series explores the relationship of the environment, controlled and represented by data. These expressive artworks investigate how the invisible city now empowers the visible world.

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2025

 

Data and digital paintimg..

analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)
A large scale interactive art installation
2022

 

The City Of Bits

The Nemesis Machine. Takeover

The artwork is a multi layered expression of technology based futures reflecting on big data, privacy, liquid surveillance and control. The audience become immersed in a network of data from across the city.

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The Nemesis Machine. Manifestation

How will AI affect the city of the future? Using unsupervised machine learning and thousands of real-time data feeds from Germany. Watch how the machine choreographs data as a material to create this living system.

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2023

 

Networked camera.

A large scale interactive art installation

A large scale interactive art installation
2023

 

AI system of real data

I Am Alive

The artwork is learning from a real time agency of thousands of data feeds from the whole country using newly learned modified behaviours that have become alive.  A neural network creates patterns inside patterns of data to reform the invisible across the whole of the country. Shown here in Deutches museum. 

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The Oracle

The Oracle: Continuously transforming, the artwork generates an oracular vision of the near future by analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)

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2024

 

Networked data and AI..

AI  predictive outputs using machine learning
analysing thousands of city-wide data inputs to make predictive outputs using machine learning (AI)
2025

 

Data and digital paintimg..

Machine Cities Unsupervised

The city—reborn through code, data, and imagination. Machine Cities Unsupervised is a real-time generative artwork. This immersive, living system responds dynamically to the rhythms of Riyadh and beyond. With Live AI news feeds, intergrating the public and environment across Saudi Arabia.

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Stanza logo Stanza

All artwork © Stanza [Steve Tanza]